Barriers

Barriers are a form of magic that involve the "highjacking" of a person's mind to create illusions. It's misconcepted that barriers are actual, physical entities that can prevent persons from entering or leaving a domain, physically. It can however have the same effect mentally. Barriers are quite typically cast to alter one or more of the five senses of those who are inside of it, or to protect oneself or a party from magical forces around them.

Known Uses of Barriers in the Realm of Idris

 * White Keep in the Northern Vale uses a barrier that makes it impossible for its icy fortress to melt.
 * The Keep of Light uses a barrier, also known as a "Sanctuary Spell" which disallows violence within the keep from all forces within.
 * "Disallowment Spells" are barriers that prevent magic from being used within. There are many locations that have these barriers, such as Black Water Asylum, and most dungeons throughout Asaland and other locations in Arestoneiam.