Wargs

'Warging' is the act of one entering the mind of an animal and perceiving the world through their perception of reality by incorporating their senses and mindset. Warging is an uncommon and a phenomenon in the magical community because, like with Elementals, warging is a potential of magic one cannot learn. Those who carry the potential to warg, are called wargs.

The classification of Wargs has brought immense controversy throughout the world. Warging is a phenomenon that cannot be taught, leading many to speculate that it could be an ancient power found only in one particular race, similar to how only the Dolkeri can steal bodies. This has made many want to make wargs their own race. Others argue that humans and elves have this ability, meaning it doesn't belong to a sole demographic and should be classified as a type of magic, even if science nor magic can yet explain how it's came into.

History
Warging first appeared in the Realm of Idris during the Long Age. Unknown to its inhabitants, warging was given to the Realm of Idris by the God of Light, Ozarus as a way to combat the dragons he was forced to banish. He could only create one warg per a dragon.

Since, humans and elves have carried the ability to warg. Throughout history, Wargs have been recruited by militarizes for scouting. In Arestoneiam they're mainly found surveying surrounding areas for resources.

Abilities
Wargs can enter the mind of animals and perceive the world through their senses and mindset. Experienced wargs are able to do the same, but keep their state of mind. Older wargs can do the same with humans.