Category:Magic

Astral Detection
Unlike other forms of magic, astral magic does not prescribe to the altering reality for the desire of a caster, but deals with the sourcing, sealing, and tracking of magic energy in people, places, or things. Most who work in this field of magic are not capable of performing magic, only sensing it.

For more information: Astral Detection

Barrier Magic
A magical barrier is a field of magic which mentally, emotionally, and/or physically influences those caught within the barrier’s perimeter. While the limitations of a magical barrier are dependent on the skill of the caster, the affects they can bring are limited by the caster’s imagination.

For more information: Barrier Magic

Divine Blessings
The Divine Blessings are the magical abilities and gifts the Children of A New grant their Champions with to complete their quest. Because of the limitations of the Children, they can only grant one person a Divine Blessing. No mortal can withstand the powers of two or more Divine Blessings, limiting them to being the Champion of only one deity.

For more information: Divine Blessings

Enchantment
Enchantment is a powerful form of magic that allows its caster to put someone or something under a spell. Enchantment is very similar to barrier magic, in the sense that enchantments affect a single person. Other forms of enchantments allow casters to add affects to items; this is mostly done on weapons and armor.

For more information: Enchantments

Indonums
Indonums are magical abilities that can only be acquired and learned by specific species. Each intelligent species has their own Indonums, making them unique. If one were to change their species, they would lose their previous Indonums and gain new ones.

For more information: Indonums

Runes
Runes are characters of complex and archaic writing systems which grant various abilities when written by mortals. Each deity and greater demon has their own set of runes, which are the inscribings of their own ancient language. Each set of runes grants abilities related to their deity, making it efficient to study runes different kinds.

For more information: Runes

Spells
A spell is a magical effect cast through the use of rituals. Rituals generally call for specific words to be spoken, require specific ingredients, demand casters with high magical potential, and a number of other optional factors to perform a spell. Though spells are used in almost every other category of magic, spells come in so many forms and have a such a wide array of affects and ways to use them that they require their own category in the field of magic.

For more information: Spells